This goes back to the days when HP had just marketed a calculator with a 4 bit chip which sold for $500 and which would add, subtract (as best I remember only by entry of a negative value), divide and multiply.
Also in those days:
only the Prof's who had plenty research money had CRT's in their offices (for show only as they never used them because us "low lifes" did all the work) and us "low lifes" had teletype machines in their offices (obviously these were to access the campus main frame as PC's had not even been envisioned [not even by Aurthur C. Clarke]).
the Unix operating system, the C programming language and the TCP/IP protocol were just minor perturbations in the synapses of of Dennis Ritchie's brain.
Anyway back to the topic:
Someone in the computer science department wrote a program (in assembly language by the way) which was similar to what could be termed, what we would now know as, a Star War's game but was based to some extent on Star Trek (this may have been the first graphical computer game ever developed).
As best I remember the enemy spacecraft were termed "Zigs".
The game was won when you had taken off all the Zigs but still had a least one Federation vessel remaining.
BTW back in those days we were not the REAL low lifes.
The real low lifes worked for Prof's who did not have much research money and these folks were forced to use punch cards for program and data input.